Step into the future of coding with our digital mastery courses, designed to challenge conventional programming habits and introduce you to the art of writing elegant, efficient code without over-relying on IF statements. You'll gain access to a wealth of knowledge through real-world examples, hands-on projects, and detailed tutorials that not only cover the practical application of each technique but delve into the theory and rationale behind them.
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This package covers the Strategy, State, Command, and Observer patterns, demonstrating how to decouple algorithm selection, state transitions, action encapsulation, and state change notifications from the main application logic.
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This package covers Mediator, Adapter, Composite, and Decorator patterns, showcasing methods to facilitate object communication, interface adaptation, composition of objects to form tree structures, and dynamic addition of responsibilities to objects.
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This package covers the Visitor, Proxy, Bridge, and Iterator patterns, offering insights into applying these patterns to extend functionality, control access, decouple abstraction from implementation, and provide a way to access elements of an aggregate object sequentially.
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This package covers the Interpreter, Facade, Chain of Responsibility, and Template Method patterns are covered, focusing on language processing, simplifying system interfaces, establishing an object chain to handle requests, and encapsulating the structure of an algorithm.
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This package covers the Factory Method, Abstract Factory, Builder, and Singleton patterns, highlighting approaches to define an interface for creating an object, creating families of related or dependent objects, constructing complex objects step by step, and ensuring a class has only one instance.
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This package covers the Prototype, Flyweight, and Memento patterns, providing strategies for cloning objects, reducing memory usage through sharing, and capturing and restoring an object's internal state.
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Analyze HotDraw's real-world implementation of the CRC (Class Responsibility Collaborator) model and how user stories are translated into design and code. Study the design principles and patterns behind how JHotDraw handles drawing, moving, and interacting with figures. Break down JHotDraw's application of the MVC (Model-View-Controller) pattern and its approach to advanced UI components.
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Uncover the design strategies and patterns used in JHotDraw to manage and interact with complex objects. Delve into the architectural and design decisions that enable undo and redo functionalities in JHotDraw. Explore the design choices and patterns that JHotDraw employs for sophisticated event handling and user interactions.
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Practice the Anti-IF principles in coding through the familiar challenge of the bowling game kata.
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This module introduces techniques to implement collision detection in Alien Invaders without using IF statements. Learn to utilize mathematical and logical operations for efficient and creative collision handling.
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Explore the design and implementation of a decentralized game loop. This approach allows for a more modular and performance-optimized Alien Invaders game by giving each entity its logic control.
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Learn to manage game scale effectively and decouple game logic from Pygame specifics. This module focuses on techniques for creating scalable Alien Invaders game components that are not tightly bound to any specific library.
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Dive into decentralized input handling to create a more responsive and flexible Alien Invaders game. This module teaches how to manage player inputs in a distributed system, enhancing game interaction and design.
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